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Forum > Tuber's secrets > thread

double items

Pyramid level: 3 150
Sunday 18 Oct 2009 22:15
Sometimes when i play on levels appear 3 items not 2 and when i die then it back to normal. When does it come ? Is it random or I can do something it will be every time?
Pyramid level: 2 476
Sunday 18 Oct 2009 22:18
The "Do something every time" Is collect this item - 94

It doubles the point items you get, not the effect items.
Le Panthéon ! 1
Sunday 18 Oct 2009 23:11
Yes, also remember that if you die the effect of the ring will disappear :)
Le Panthéon ! 1
Monday 19 Oct 2009 10:19
1 - The level you get the ring you still get one item and if you die on some next level before the pts item appear, you still get 2 items.

2 - How can you tell for sure what is the exact effect of the item? "2 pts items appear per level", "Gives +1 pts item per level" "Gives x2 pts items per level"
Le Panthéon ! 1
Monday 19 Oct 2009 10:30
"2 pts items appear per level"
"Gives +1 pts item per level"
"Gives x2 pts items per level"

The third definition is the correct one, based on collective findings. Levels with no items still have no items (as far as I know), which would contradict either of the first two. (2 != 0; 0+1 != 0) 1075
Le Panthéon ! 1
Monday 19 Oct 2009 10:32
It is possible that the ring just doesn't work on level with no items. ;)
Le Panthéon ! 1
Monday 19 Oct 2009 10:42
Haha, actually that's true, you have a point. The ring could be programmed not to execute its effect on those levels. So I suppose we shall never know which is the truth (and since all give the same result, 'tis irrelevant). :wink: :lol:
Le Panthéon ! 1
Monday 19 Oct 2009 13:07
Who cares? When there is an item, you get a 2nd one, and if there is no item, you don't get a 2nd one. No 1st item either :D
Le Panthéon ! 1
Monday 19 Oct 2009 20:43
If someone ever gets two active 65, we could see whether there are 3 or 4 points items per level.
Le Panthéon ! 1
Monday 19 Oct 2009 21:39
I presume you mean 94 , not 65 . And if you must know, I have actually had two 94 's in the same life. Just like any other item, the effect doesn't double, it stays how it is. The code must look something like this (I am obviously not using any real coding language, let alone ActionScript):

IF level number is NOT [set of levels with no point items]
{ IF player has Antok Ring
....... { spawn two point items }
. ELSE { spawn one point item }
}
Le Panthéon ! 1
Monday 19 Oct 2009 23:15
I'd say, it adds +1 to point item number-quantifier. There are people who get one item with 94 when they usually get nothing.
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