This is the official thread for the Eternalfest project. We will use it to keep you updated with our progress, to share our videos from time to time, and to answer the questions concerning Eternalfest you may have.


Eternalfest is a project to mod Hammerfest. It aims at providing means to play and share new levels, while preventing cheating regarding the official ranking system.
Our ultimate goal is that Eternalfest becomes an official update of Hammerfest, accepted by the administrators of Motion Twin (the game’s creators). We think it could bring back to life this game that we truly love, but whose community has ran out of steam after long years spent without any update.
Taking the name of La cachette des carotteux (The Carrotians' Council), we spent a few years trying to extend this game’s life, by various means : first we created new levels, and worked on this modding project, but we also documented the Hammerfest section of Twinpedia. We also created eternalfest.net, a website where you can save your Hammerfest data, just in case Hammerfest shuts down.


Before Eternalfest, some modding/hacking projects already existed, but they were pretty isolated. The most advanced one was the Temple Oublié (Forgotten Temple) project. But this mod worked by overriding the official game, and allowed players to actually save their Forgotten Temple games, which opened the way to cheating regarding items and points. The project was also hard to share, because of the technical aspect to override the official game.
We created the Carrotians’ Council group in 2012, simply to discuss about Hammerfest. We started out by creating a level editor, and by documenting Twinpedia. We rapidly became interested in creating our own levels, but we absolutely wanted to avoid the TO’s cheating issues; we wanted to be able to modify the game as we wished, without allowing any cheating on the official game. Our first tries at it allowed to create levels, and even potentially new mechanisms that were not in the game, but it still was hard to share, and cheating was possible. And this is how Eternalfest ("version 0") was born, in 2013. It consisted in a new loader for the game and a site to share hacked games (the loader being simply a program that...loads and prepares the game. It corresponds to the loading bar on the blue screen on the official game.)
We continued working on our project until we had a good proof of concept, and we published a trailer to show the possibilities of our system. At this point, we also talked with the administrators by e-mail, in an attempt to present our project and, if things went well, to make it a part of the official game. Unfortunately, they turned it down, for two main reasons: "The game’s code is old, and hard to adapt", and "We do not want to encourage hacking for our games". We thus decided to continue refining the technical aspect of the project, so to make it effortlesss for them to integrate in the official game once ready.
Working forward, our developers were getting better at understanding the code of the game, so much that they finally were able to create a mod system allowing us to easily create our own gameplay mechanisms, which vastly widened our possibilities for level creation. Our site saw two successive updates, tens of lands were published, and many videos came out on our Youtube channel. We finally made a new, better trailer, to celebrate three years of Eternalfest.
However, our activity slowed down a bit for some time, but we finally found a new dev, and got back at it. We have several objectives, regarding our site, our tools, and our backup website.


A game is a set of lands (even if we tend to use "land" and "games" indifferently, because games often consist of only one land). A land generally is a set of levels with a certain theme. Official Hammerfest is thus a game made of lots of different lands (the different lands of the principal well, the parrallell dimensions, Hell). The Forgotten Temple project also was a game, consisting of several hundred levels reparted in a few successive lands and parallel dimensions.
Eternalfest is not just a game, but a collection of games: rather than having one monolithic game containing all our levels under the form of dimensions (which would definitely not be elegant), we have separate games. Some only contain one land consisting of a few levels, while some others rival Hammerfest, and contain several hundred levels. The biggest game currently available contains more than 1200 levels (!), and is still under development.
Our capacity of creation has come a long way since the beginning of the project. At first we could only create normal, simple levels. Then we undertsood how to enhance the script system, that handles the "special events" such as levers, buttons, platform spawning and secret coins. Finally, we created the mod system, which greatly pushed back the limits of creation, by allowing us to program nearly any imaginable mechanism, and to integrate it easily in the game. These enhancements led to the creation of some really marvelous games, which we believe show the potential of Hammerfest, and prove it should not shut down.
Our main way to show you these games is the Eternalfest Youtube channel. Here you will find two main playlists : the walkthroughs of our best original games, and some fan-made games that were originally created as images and posted on the forum or on blogs, and that we brought to life.
There are a lot of videos, and I urge you to watch them all, but here is a representative selection, that hopefully hints at the power of our project.
As I said earlier, we started out by completely mastering the script system :

After this, we witnessed the creation of a fantastic game, including hundreds of levels, unique mechanisms, and most importantly, the first ever custom boss in Eternalfest !



If you find this impressive, you haven’t seen anything yet. Once the mod system out, a fantastic land came out:

But leaving carte blanche to level creators only exacerbated their sadistic tendancies. They felt obligated to make players suffer by creating impossibly hard lands :



Hopefully, not all our members are that crual. One of them focuses on creating average difficulty lands, but filled with innovative mechanisms and puzzles to solve.



And finally, because our creators are the best, we finally get a game with a little bit of everything: a large number of levels, lots of mods, new enemies, a maze with a breathtaking mechanism, and above all the most impressive and frightful boss ever designed on Eternalfest:



Selecting only a few lands is hard, but I hope these videos will give you a good overview of Eternalfest.


It is not a secret for anyone who is still here: the Hammerfest community is slowly dying, after such a long time without any update or news from the admins regarding the ever elusive Hammerfest 2 and Hfest on Twinoid projects.
More recently, in March 2017, a maintenance occured and caused several technical problems, some of which (frozen ranking system) are still unresolved a few months later. Meanwhile, the admins are still silent. This, combined with the facts that the paying system has been deactived and that every player now gains 50 snowflakes per day, is very worrying regarding the future of Hammerfest. We fear that Hammerfest might undergo a fate similar to the one of Pioupiouz, another Motion Twin website that shut down in 2013 after a maintenance that went badly.
We don’t like considering such an eventuality, but we have to get prepared right now to the possibilty of an official Hammerfest shutdown. This is why we launched a website allowing each player to save his Hammerfest data, and the entire content of his fridge:
https://eternalfest.net
You can authenticate on this website with your identifiers, be it the French, English, or Spanish ones. The entire content of your fridge, as well as your best score and level, will be saved and updated on our site at each connexion. You can also share a link to your profile : as an example, here is Eternalfest’s profile.
The basic features are already there, but we are planning many future ameliorations: notably, the backup of even more data (ranking, games, public profile), and the Twinoid integration. On our side, we would also like to merge our file management and game sharing system with the website, to allow our players to play without an extension (currently, every member has to install a browser extension to be able to play). That would simplify the process and we could update the admins with our progress, without requiring them to do any additional work.





This will stay true while Hammerfest remains open. It is possible that we change our policy if the website was to close, but we still remain uncertain of that.




But since this is not very practical to talk about individual memmbers in our posts or videos, we took pseudonyms, starting by "Eternal", to preserve our anonymity. The most proeminent members of the group are :
- Eternalfest, great leader and main developer, who is currently working with EternalGorithm on the technical side of the project
- EternalSky, EternalSadist and EternalCool, the three main level and mod creators, that have brought us all those wonderful games and terrible torments.
- EternalPGM, myself, intensive player, responsible for posts and videos.











- Eternalfest -
Long live Hammerfest!