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[Official] Project Eternalfest

Pyramid level: 3 150
Wednesday 19 Jul 2017 16:42
Hello,

This is the official thread for the Eternalfest project. We will use it to keep you updated with our progress, to share our videos from time to time, and to answer the questions concerning Eternalfest you may have.

:idee: What is Eternalfest ? :idee:

Eternalfest is a project to mod Hammerfest. It aims at providing means to play and share new levels, while preventing cheating regarding the official ranking system.

Our ultimate goal is that Eternalfest becomes an official update of Hammerfest, accepted by the administrators of Motion Twin (the game’s creators). We think it could bring back to life this game that we truly love, but whose community has ran out of steam after long years spent without any update.

Taking the name of La cachette des carotteux (The Carrotians' Council), we spent a few years trying to extend this game’s life, by various means : first we created new levels, and worked on this modding project, but we also documented the Hammerfest section of Twinpedia. We also created eternalfest.net, a website where you can save your Hammerfest data, just in case Hammerfest shuts down.

:idee: History :idee:

Before Eternalfest, some modding/hacking projects already existed, but they were pretty isolated. The most advanced one was the Temple Oublié (Forgotten Temple) project. But this mod worked by overriding the official game, and allowed players to actually save their Forgotten Temple games, which opened the way to cheating regarding items and points. The project was also hard to share, because of the technical aspect to override the official game.

We created the Carrotians’ Council group in 2012, simply to discuss about Hammerfest. We started out by creating a level editor, and by documenting Twinpedia. We rapidly became interested in creating our own levels, but we absolutely wanted to avoid the TO’s cheating issues; we wanted to be able to modify the game as we wished, without allowing any cheating on the official game. Our first tries at it allowed to create levels, and even potentially new mechanisms that were not in the game, but it still was hard to share, and cheating was possible. And this is how Eternalfest ("version 0") was born, in 2013. It consisted in a new loader for the game and a site to share hacked games (the loader being simply a program that...loads and prepares the game. It corresponds to the loading bar on the blue screen on the official game.)

We continued working on our project until we had a good proof of concept, and we published a trailer to show the possibilities of our system. At this point, we also talked with the administrators by e-mail, in an attempt to present our project and, if things went well, to make it a part of the official game. Unfortunately, they turned it down, for two main reasons: "The game’s code is old, and hard to adapt", and "We do not want to encourage hacking for our games". We thus decided to continue refining the technical aspect of the project, so to make it effortlesss for them to integrate in the official game once ready.

Working forward, our developers were getting better at understanding the code of the game, so much that they finally were able to create a mod system allowing us to easily create our own gameplay mechanisms, which vastly widened our possibilities for level creation. Our site saw two successive updates, tens of lands were published, and many videos came out on our Youtube channel. We finally made a new, better trailer, to celebrate three years of Eternalfest.

However, our activity slowed down a bit for some time, but we finally found a new dev, and got back at it. We have several objectives, regarding our site, our tools, and our backup website.

:idee: The games :idee:

A game is a set of lands (even if we tend to use "land" and "games" indifferently, because games often consist of only one land). A land generally is a set of levels with a certain theme. Official Hammerfest is thus a game made of lots of different lands (the different lands of the principal well, the parrallell dimensions, Hell). The Forgotten Temple project also was a game, consisting of several hundred levels reparted in a few successive lands and parallel dimensions.

Eternalfest is not just a game, but a collection of games: rather than having one monolithic game containing all our levels under the form of dimensions (which would definitely not be elegant), we have separate games. Some only contain one land consisting of a few levels, while some others rival Hammerfest, and contain several hundred levels. The biggest game currently available contains more than 1200 levels (!), and is still under development.

Our capacity of creation has come a long way since the beginning of the project. At first we could only create normal, simple levels. Then we undertsood how to enhance the script system, that handles the "special events" such as levers, buttons, platform spawning and secret coins. Finally, we created the mod system, which greatly pushed back the limits of creation, by allowing us to program nearly any imaginable mechanism, and to integrate it easily in the game. These enhancements led to the creation of some really marvelous games, which we believe show the potential of Hammerfest, and prove it should not shut down.

Our main way to show you these games is the Eternalfest Youtube channel. Here you will find two main playlists : the walkthroughs of our best original games, and some fan-made games that were originally created as images and posted on the forum or on blogs, and that we brought to life.
There are a lot of videos, and I urge you to watch them all, but here is a representative selection, that hopefully hints at the power of our project.

As I said earlier, we started out by completely mastering the script system :

:fleche: Kavo's crypt

After this, we witnessed the creation of a fantastic game, including hundreds of levels, unique mechanisms, and most importantly, the first ever custom boss in Eternalfest !

:fleche: Mausoleum of the Virtuosos - Part 1 : The Mausoleum, the Ninja lands, and the "hard" Mauso
:fleche: Mausoleum of the Virtuosos - Part 2 : Mausoleum’s Abyss
:fleche: Mausoleum of the Virtuosos - Part 3 : the Sanctuary of the Virtuosos and the Ninja Master

If you find this impressive, you haven’t seen anything yet. Once the mod system out, a fantastic land came out:

:fleche: The Magic Library - 110 points, S rank

But leaving carte blanche to level creators only exacerbated their sadistic tendancies. They felt obligated to make players suffer by creating impossibly hard lands :

:fleche: The Heroes’ Cave
:fleche: The Torment of the Reckless
:fleche: The Citadel of Judgment

Hopefully, not all our members are that crual. One of them focuses on creating average difficulty lands, but filled with innovative mechanisms and puzzles to solve.

:fleche: SoccerLand
:fleche: EternalCool, the master of secrets
:fleche: O Land

And finally, because our creators are the best, we finally get a game with a little bit of everything: a large number of levels, lots of mods, new enemies, a maze with a breathtaking mechanism, and above all the most impressive and frightful boss ever designed on Eternalfest:

:fleche: Eternal Rift - Part 1 : mangos, mecha-bombinos, limes, blackberries
:fleche: Eternal Rift - Part 2 : EternalSadist's spirit
:fleche: Eternal Rift - Part 3 : the time clock and EternalSadist's heart

Selecting only a few lands is hard, but I hope these videos will give you a good overview of Eternalfest.

:idee: eternalfest.net : save your Hammerfest data :idee:

It is not a secret for anyone who is still here: the Hammerfest community is slowly dying, after such a long time without any update or news from the admins regarding the ever elusive Hammerfest 2 and Hfest on Twinoid projects.

More recently, in March 2017, a maintenance occured and caused several technical problems, some of which (frozen ranking system) are still unresolved a few months later. Meanwhile, the admins are still silent. This, combined with the facts that the paying system has been deactived and that every player now gains 50 snowflakes per day, is very worrying regarding the future of Hammerfest. We fear that Hammerfest might undergo a fate similar to the one of Pioupiouz, another Motion Twin website that shut down in 2013 after a maintenance that went badly.

We don’t like considering such an eventuality, but we have to get prepared right now to the possibilty of an official Hammerfest shutdown. This is why we launched a website allowing each player to save his Hammerfest data, and the entire content of his fridge:

https://eternalfest.net

You can authenticate on this website with your identifiers, be it the French, English, or Spanish ones. The entire content of your fridge, as well as your best score and level, will be saved and updated on our site at each connexion. You can also share a link to your profile : as an example, here is Eternalfest’s profile.

The basic features are already there, but we are planning many future ameliorations: notably, the backup of even more data (ranking, games, public profile), and the Twinoid integration. On our side, we would also like to merge our file management and game sharing system with the website, to allow our players to play without an extension (currently, every member has to install a browser extension to be able to play). That would simplify the process and we could update the admins with our progress, without requiring them to do any additional work.

:idee: Frequently Asked Questions :idee:

:quoi: When will we be able to play ? :pleure:

:!: We cannot give you any date or guarantee for now. This entirely depends on the admins' good will to accept the integration of the project. All we can do for now is refine the project on our side, to have the best possible product to give them. Meanwhile, we will continue to keep you updated with our progress. That can be frustrating for some, but we prefer this than remaining completely silent.

This will stay true while Hammerfest remains open. It is possible that we change our policy if the website was to close, but we still remain uncertain of that.

:quoi: Your games are way too hard, what’s the point if close to no one is capable of completing them ?

:!: First off, Eternalfest is directed to players that have completely cleared the official game (Hell included), and that are getting bored of the game. This is why there is a lot of demand for hardcore lands on Eternalfest. However, it doesn’t mean that this is the case for every land ; the videos might give this impression because the most interesting games to record are often the hardest. We do not make a video on an easy game if it doesn’t have a particularity that makes it worthy of being presented in a video.

:quoi: Who are you ?

:!: We are Eternalfest, or the Carrotians’ Council, a group based around this project, and including approximately ten regular members, and some other less active one.
But since this is not very practical to talk about individual memmbers in our posts or videos, we took pseudonyms, starting by "Eternal", to preserve our anonymity. The most proeminent members of the group are :

- Eternalfest, great leader and main developer, who is currently working with EternalGorithm on the technical side of the project
- EternalSky, EternalSadist and EternalCool, the three main level and mod creators, that have brought us all those wonderful games and terrible torments.
- EternalPGM, myself, intensive player, responsible for posts and videos.

:quoi: No, but I mean, who are you really ?

:!: When we opened the original Eternalfest thread on the french forum, we were asked to keep our anonymity, to prevent players from contacting us personnally to ask for an access to Eternalfest. This is the reason why we use this account to post on the forum rather than our personal accounts (even if by digging a little, you might probably guess the identity of some of our members).

:quoi: Will we have to pay for Eternalfest ?

:!: The philosophy of the project implies we don’t make any concurrence to Motion Twin. If Eternalfest becomes public, it will most certainly use the same currency as the official game. An alternative currency called "snowballs" has been suggested, with a conversion rate of approximately "1 snowflake for 5 snowballs" (whatever is the physical signification of that :P). But it is still a bit early to take a definitive decision regarding the matter.

:quoi: Can I send you my levels so you make them playable ?

:!: Independently from us, you can always post your levels in the thread Création de niveaux (french thread "Level Creation", you may want to create an equivalent thread for the english forum), we will at least take a look at it. However, this doesn’t mean we will implement every level sent by a player. Making a land playable requires some amount of work and implication, and we generally prefer doing it for well thought-out lands or for specific mechanisms that we deem interesting. Create your levels for yourself first, and if you think they are really worth the shot, tell us!

:quoi: Can I help you ?

:!: Currently, we are mainly looking for web developers. If you are interested, you can send us a mail telling us what you can do and on which project you have already worked.

:quoi: I’ve got a suggestion / a remark concerning the project

:!: Post it here! This is what this thread is for, we will always answer you (even if we might take a bit of time). If needed, you can also contact us by mail, at the address you can find on our profile.


- Eternalfest -
Long live Hammerfest!
Le Panthéon ! 1
Wednesday 26 Jul 2017 10:08
I'm very doubtful that MT will ever give their approval to this, but I really hope you're able to make the custom levels available to play at some point.
Le Panthéon ! 1
Friday 22 Dec 2017 05:24
Agreed.

This is my hope for the future of this game. Post MotionTwin.

MT won't be around forever, and we should all be cognizant of that fact.
Le Panthéon ! 1
Tuesday 03 Apr 2018 12:56
I'm still halfway the post, and the only burning question (two, actually) is IS THIS THE VERSION OF HFEST THAT HAS TONS OF NEW LEVELS??? :youpi: :o
And, is it possible to connect accounts from several servers? I think I have more keys unlocked on ES than here, although this is my main server.
Le Panthéon ! 1
Tuesday 03 Apr 2018 14:38
IS THIS THE VERSION OF HFEST THAT HAS TONS OF NEW LEVELS???

Yes, it is, but all those levels are not openly available for the public (yet). But it wont hurt to backup your account there. Just log in on eternalfest.net and choose hfest.net as your server. After that you can visit the settings and link your accounts from the other servers.

Oh, and once you've done that post your eternalfest account page on here so I can put it up in the Hammerfest Collectors thread ;)

Everytime you log in on eternalfest.net again your data will be updated.

1038
Le Panthéon ! 1
Tuesday 03 Apr 2018 19:10
Here is me.
Mod edit: A quick tip: You have to use "http" instead of "https" for your link or else the hyperlink tool will not work ;)
Any chance for English translations in the game?
Any chance for "original" game levels with different/harder enemies or other tweaks?
What else.. combined-through-all-3-servers items page?
More detailed in-game map when paused?

Overall, this seems like a project that might make me get back to hfest and at least unlock the PP :) Good work, guys 1212 1212
Pyramid level: 3 150
Tuesday 24 Apr 2018 16:15
:fleche: Unixasas

Yes, we're the project with tons of new levels (check our Youtube channel). :)

I see that you found how to link your different accounts, it should allow you to not have to play again from the start once it is open.

We support English translations. The part currently available (website) should be fully translated. If you want to add a language, reach out to us be email (see our Hammerfest profile). We know that some parts of the game or not fully translated and intend to fix it.

We have a set of levels set in the Hammerfest well, a few years in the future. It is a "dark world" version of the original game with harder levels (similar in spirit to the PD 2 but better designed). Other levels contain new custom enemies.

"combined-through-all" profile pages are on our TODO-list.
We're currently focusing on creating a backup of the forum.
We're now able to read the forum automatically and store it to a file. We still need to integrate it to our website and expose it publicly.

More detailed in-game maps would be a nice thing but there is no progress on this front that I am aware of.

- Eternalfest -
Le Panthéon ! 1
Wednesday 23 May 2018 11:07
Hello old friends, trying to play hammerfest again after 6 years??lol. is this thread actual or what year was this posted?
114
Le Panthéon ! 1
Saturday 26 May 2018 01:55
Hello Vykoj, nice to see you.
Yes, the last post is from this year, "just" a month old :)

I love how noone seems to be able to completely forget this game :D

The best thing is when someone who has progressed quite far into the game like you just shows up (318 items is impressive) and wasn't known to me before because I am a rather "new" player and you weren't in the highscores before.

1081
Le Panthéon ! 1
Sunday 03 Jun 2018 18:55
oh thats great! How is that possible? im in hall of fame 8 years! 8O Yeah like you say. Its like we want to unlock all coeffs 5 :youpi: and will play this game forever to achieve it:huh:

And now I have very serious question: why do I have 50 109 everyday?
Le Panthéon ! 1
Monday 04 Jun 2018 01:42
We get 50 daily games since the servers came back from some maintenance issues in the beginning of last year.
My theory is that MT wanted to apologize for the servers being offline by granting everyone 50 free games, but by accident gave daily games instead of one-time consumable ones.

But yes, you can play all day long on that one account without buying any games to unblock all the C5s you desire :P

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