
The only reason I point this out is, as a puzzle maker, the biggest problem is not creating a puzzle with a difficult solution, but creating one without an easier alternative answer that is, to the maker, incorrect. There's probably a name for this but I'm not sure what it is.
Take sudoku for instance. Interestingly the hardest puzzles to solve are also the hardest to create. What makes them particularly difficult is that you have to make sure you didn't accidentally leave the possibility of multiple solutions which would remove a degree of difficulty, as well as the potential for having to guess if the possibility occurs early on. This is why I hate lateral thinking problems; they require a second person who already knows the answer to ask questions of, the puzzle just doesn't make sense otherwise. They give the impression of someone with a clever idea being too lazy to come up with a clever layout that gives you all the pieces without also directly giving you the solution.
*ahem* OK, that was an unnecessary tangent. I applaud anyone who wants to make puzzles like this, they are neat! And now I will go back and look at the rest of yours that are unfinished and come up with a solution. Don't take this too seriously, I do it enough for myself.
Your friendly neighborhood ColdFrog *
