Timer - coeff4, it looks like a sand-glass:
This item will turns off disappearing of all items. So if coeff5 or 6 appears on place where you normally cant catch it with the limit of its disappear, with this you are able!
Dynamite - coeff0, it will be a final prize of something like "hell" in new hammerfest levels (if they will be). There will be a new quest, and if you have this dynamite and a red bomb, you will finish this quest and you will have forever extended explodes of your bombs!!
and if new levels will not be created, it is coeff5, effect same and its until you die.
Magical Shield - coeff3. Its something like a life, but better: its effect last until you "die". If you "die"(hit by enemy), you will not lost a life and all other effects, but effect of this shield will turn off and you can continue playing with all your effects(black magic lamp, shoes, tubers bag...). But if you fall down with it, you will lost a life and shield will turn off (with all other effect items on you)
Next one I dont know how it looks, but its coeff4 and it does this: when you pick up this, its effect is until you die. If you have it on you and pick up another effect item that lasts until next level (totem, chourous hair, heavy height boots...) , they will stay on you until you die(you can have chourous hair to the end of a game, if you not die (lost a life). isnt it good?
I hope all understand it, my english isnt very good
